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Cross Connections 2018 International Exhibition of Design & Illustration School of Art

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Faculty Work

Work Title: Look The Other Way
Category: 2D Animation
Media & Technology: Adobe Flash
Resolution: 1920 X 1080
Institution: University of South Alabama
Entrant: Karl Jahnke (USA Faculty)
URL: https://vimeo.com/287159007
Description: "Look the Other Way" is about evading a changing ecological landscape. The story follows a bird content with its life until it is forced to abandon its home due to rising water levels and journeys from sanctuary to sanctuary.
Work Title: Zooks
Category: 2d Animation
Media & Technology: Adobe After Effects
Resolution: 1920 X 1080
Institution: Luxun Academy of Fine Arts
Entrant: Yi-fei Wang (LAFA Faculty)
URL: https://vimeo.com/282209257
Description: "ZOOks" is a fable, set in a world that is, at first sight, not unlike our own. However, a closer look reveals a city whose people have banished all things natural… A rebellious 13 year old girl (Robin) enters the forbidden forest to search for her missing mum. Here she meets a "wild" boy, who knows what has happened to her mother. Who is this boy? And will they succeed in not only reuniting their families, but also city and forest, man and nature? Or will all be lost
Work Title: Hunting Grey Whale
Category: 3D Animation
Media & Technology: Autodesk Maya
Resolution: 1920 X 1080
Institution: Ming Chuan University
Entrant: Poshu Teng (MCU Faculty)
URL: https://vimeo.com/282214802 
Description: This realistic 3D animation shows the process of killer whale hunting Grey Whale. The 3D animation all be done by the technology of 3d simulation. The killer whales hunt the baby of Grey Whale in a long trip. They take the tongue and chin away from the baby whale and leave the body on the beach.
Description:
Work Title: Shi Jing
Category: 3D Animation / VR
Media & Technology: Autodesk Maya
Resolution: 1920 X 1080
Institution: Ming Chuan University
Entrant: Yao Xun Chang (MCU Faculty)
URL: https://vimeo.com/282214368
Description: Virtual reality can digitize cultural assets into a virtual world. It provides a new choice for cultural preservation and allows users to experiment cultural assets in different scenarios. Research has revealed that virtual reality will increase the willingness of the public to participate in learning. Users gain more information through their own activities on exploration of the virtual world. They integrate the information with their own ideas, and then change their own ideas or propose new insights about the content. The purpose of this study is to digitize the poems in the Book of Songs into a virtual scene, and to give the user a unique experience in line with the visual and interactive nature of virtual reality. User can repeat the experience and create different insights of the poem after each experience. It enables the preservation of Chinese poems in a longterm manner, and becomes a convenient system that can be developed with times.

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